![]() ![]() You are now forced to field the weapon for the final turn of the half, at which point it is immediately sent off. Your opponent scores in 8 turns, and also casualties two of your players. For example, you have 13 players on your roster, your opponent is receiving, and so you decide to save a secret weapon for your own drive. If you do go this route, you must equally be aware of the danger of being forced to field a weapon on a short drive. ![]() For this reason, assuming you have more than 11 players, and depending on how many Secret Weapons you have, there may well be drives where you do not field them. ![]()
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